Solved: Bones are transformed differently after exporting to FBX for Unity - Autodesk Community - 3ds Max
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3ds max: rigged character export - can't get the final result in Unreal - Datasmith - Unreal Engine Forums
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3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines (Paperback) - Walmart.com
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Blender to 3ds max via .FBX - Import Game Rig with Skinning/Weights intact - Other Software - Blender Artists Community
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