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Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Roughness and Metallic texture generation error, "Texture path is missing."  - Bugs - Babylon.js
Roughness and Metallic texture generation error, "Texture path is missing." - Bugs - Babylon.js

Lookdev
Lookdev

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Set up physically based rendering materials in Maya - Azure Remote  Rendering | Microsoft Docs
Set up physically based rendering materials in Maya - Azure Remote Rendering | Microsoft Docs

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Export ambient occlusion in R channel of Metallic texture · Issue #17 ·  BabylonJS/Exporters · GitHub
Export ambient occlusion in R channel of Metallic texture · Issue #17 · BabylonJS/Exporters · GitHub

Lookdev
Lookdev

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests -  Babylon.js
3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests - Babylon.js

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

Physically based rendering - Wikipedia
Physically based rendering - Wikipedia

3DSMax | VNTANA
3DSMax | VNTANA

3DSMax to glTF - Babylon.js Documentation
3DSMax to glTF - Babylon.js Documentation

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount

Asset Guidelines : Technical Support
Asset Guidelines : Technical Support

glTF Shader
glTF Shader

3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub
3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Lookdev
Lookdev

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub